Afura Mann Character
| Abilities: | Attack = 3 Defense = 3 Movement = 2 Charm = 4 Energy = 3 |
| Skills: | Priest Air Element Flying |
| Instruction: | +1 with all air effects. |
| Text: | Afura is one of the three priestesses who are needed to unlock the Eye of God.. |
Dailey Wong Character
| Abilities: | Attack = 2 Defense = 2 Movement = 2 Charm = 4 Energy = 0 |
| Skills: | Police Bureaucracy Investigation Savoir-Faire |
| Text: | Dailey is Leon's partner and is an expert at dealing with red tape and hitting on Leon |
Linna Yamazaki Character
| Abilities: | Attack = 2 Defense = 2 Movement = 3 Charm = 4 Energy = 0 |
| Skills: | Acrobatics Driving Teaching |
| Text: | Linna is a Pro-class dancer and teaches aerobics at a local gym. |
Mr. Masamichi Fujisawa Character
| Abilities: | Attack = 2/5 Defense = 2/5 Movement = 2/3 Charm = 3/3 Energy = 2/3 |
| Skills: | Teacher Climbing Survival Strength x2 |
| Instruction: | * Skill is active when not drunk. Mr. Fujisawa has superhuman strength in El Hazard when not drunk. Every 3 rd cycle Mr Fujisawa is considered drunk. (use stats on right when not drunk or when no alcohol is in play) |
Nene Romanova Character
| Abilities: | Attack = 1 Defense = 2 Movement = 2 Charm = 3 Energy = 0 |
| Skills: | Computer x2 Police Communications |
| Text: | Nene is a member of the A.D. Police department and a first class computer hacker. |
Priss Asagiri Character
| Abilities: | Attack = 3 Defense = 2 Movement = 2 Charm = 4 Energy = 0 |
| Skills: | Music Driving Streetwise |
| Text: | Priss & the Replicants are one of the hottest groups in Mega Tokyo and can be seen at the club Hot Legs. |
Ryo-Ohki Character
| Abilities: | Attack = 1/6 Defense = 2/7 Movement = 1/1 Charm = 5/0 Energy = 0/0 |
| Skills: | Computer Phase Flying |
| Text: | Ryo-Ohki is the creation of Washu. A cute little critter known as a Cabot. |
Ryo-Ohki Ship Form Character
| Abilities: | Attack = 6/1 Defense = 7/2 Movement = 1/1 Charm = 1/5 Energy = 0/0 |
| Skills: | Computer x2 Flying |
| Text: | Ryo-Ohki's Spaceship form is impressive. |
Ryoko Character
| Abilities: | Attack = 4 Defense = 4 Movement = 3 Charm = 3 Energy = 4 |
| Skills: | Pilot Streetwise Seduction Flying Phase Strength |
| Text: | Ryoko was imprisioned for 700 years by Yosho and was known as the Demon of the Masaki Shrine. |
Shayla-Shayla Character
| Abilities: | Attack = 3 Defense = 3 Movement = 2 Charm = 3 Energy = 3 |
| Skills: | Priest Fire Element |
| Instruction: | +1 with all fire effects. |
| Text: | Shayla-Shayla in one of the three priestesses needed to unlock the Eye of God. |
Sylia Stingray Character
| Abilities: | Attack = 2 Defense = 2 Movement = 2 Charm = 3 Energy = 0 |
| Skills: | Computer Pilot Bureaucracy Genius Tech Mech Streetwise |
| Text: | Sylia is the leader of the Knight Sabers. Owns and operates the Silky Doll Lingerie. |
Assassin Disguise Enhancement
| Instruction: | Make a male character look female. Assassin Disguise allows a character to hide 1 item so it is notdetected by Disasters. |
Battlesuit Transformation Enhancement
| Cost: | Energy = 3 |
| Bonus: | Attack = +1 Defense = +1 Movement = +1 Energy = +1 |
| Text: | This is Tenchi's standard Battlesuit transformation. |
Fatora Disguise Enhancement
| Instruction: | Gives 1 character the Royalty skill or adds +1 to an existing Royalty skill. |
Peeping Disguise Enhancement
| Instruction: | Gives 1 character the Peeping skill or adds +1 to an existing Peeping skill. |
Personal Training Enhancement
| Bonus: | Attack = +1 Defense = +1 |
| Instruction: | Personal training adds +1 to a characters attack and defense. |
Control Cube Equipment
| Instruction: | The Control Cube allows characters to equip anywhere and to visit dimensional locations. |
| Categories: | Dimensional |
Hand Computer Equipment
| Instruction: | Hand Computer gives a character the computer skill or adds +1 to an existing computer skill. |
K-12 Battlesuit Equipment
| Bonus: | Attack = 5 Defense = 5 Movement = 3 |
| Skills: | Flying Strength |
Linna's Hardsuit Equipment
| Bonus: | Attack = +2 Defense = +2 Movement = +1 |
| Skills: | Flying |
| Instruction: | Linna uses the listed stats. ALL others gain +1 attack and defense only. |
Shuttlecraft Equipment
| Requirements: | Pilot |
| Instruction: | The Shuttlecraft can carry 4 characters, their Equipment and 1 vehicle. |
| Categories: | Planetary |
Ura the Armor Cat Equipment
| Bonus: | Defense = +2 |
| Instruction: | Armor cats increase armor by +2. They also give a character the climbing skill. |
Vision's Jet Equipment
| Bonus: | Movement = 5 |
| Requirements: | Pilot |
| Instruction: | Vision's jet can carry 5 characters, their Equipment and 1 vehicle. Vision's jet may fly off 1 side of the playing field and on to the direct other side. |
Angel of Mercy Flash Effect
| Instruction: | Take an 2 non-character cards from your discard pile and shuffle them into your play deck or bring 1 character back into play. |
Assisted Flight Flash Effect
| Instruction: | Give 1 character the Flight skill for 3 turns. |
Jail Break Flash Effect
| Instruction: | Effects escape of any character in captivity. |
Medical Treatment Flash Effect
| Instruction: | Heals a character to full health or prevents 1 character from going to discard pile if played at time of death. |
Misdirection Flash Effect
| Instruction: | Play as opponent or Disaster is about to move, and move them where you want in any direction within their abilityfor movement. (i.e. shuttle to get to planet locations) |
Pay Attention! Flash Effect
| Instruction: | Immobilise 1 character or Disaster for 1 cycle.. |
Royal Librarian Flash Effect
| Instruction: | Look through your play deck and pick 3 cards. Place 1 in your hand, shuffle your deck and put the other 2 on top. |
| Quote: | Dr Schtalubaugh is the librarian or Roshtaria. |
Stand up Straight Flash Effect
| Instruction: | Brings any character at 0 health to full or allows a bonked character to act onyou next turn. |
Wrath of Eye of God Flash Effect
| Instruction: | Destoys any card in play except for characters and locations. |
Combat Training Global Effect
| Bonus: | Attack = +1 Defense = +1 |
| Instruction: | When combat training is in play all your characters gain +1 attack and +1 defense cumulative. |
Cyber Glove Global Effect
| Instruction: | Cyber glove stays in play until used once then discard glove.Reshuffle and play deck. |
Dr. Stingray Global Effect
| Instruction: | When in play, Dr. Stingray causes all Disasters to attack and defend at -1 and all boomers to attack and defend at -2 for 3 cycles. |
| Categories: | Science |
Hand Augmentation Global Effect
| Instruction: | Draw 1 extra card before your draw phase and if this is a Disaster discard it. |
Spy Camera Global Effect
| Instruction: | Use spy camera to look at the cards in opponents hand. Discard spy camera after 3 uses. |
Surveillance Global Effect
| Instruction: | Use surveillance to look at the cards under 1 location and return them to the the location.Discard surveillance after 2 uses. |
Floristica Palace Room Haven
| Text: | A beautiful guest room in EL Hazard. |
| Categories: | Haven |
The Silky Doll Haven
| Instruction: | The Skily Doll gives +1 to all your characters charm. |
| Text: | The Silky Doll in the base of the Knight Sabers. |
| Categories: | Haven |
| Instruction: | Allows you to complete the Bugrom Homeland. All Bugrom that attack you are at -2 attack and defense. |
| Instruction: | This ring signifies membership to the Chang Tiger Clan. Ring stops a character from being attacked by the Gd-42. |
Cleaning Supplies Item
| Instruction: | Gives a characters the Priest skill. |
| Text: | Tenchi cleaned the Masaki shrine many times. |
Cynthia Item
| Instruction: | Cynthia is a boomer created by the military who controls the particle beam satellite. Cynthia stops any satellite strike. |
Defense Minister Callahan Item
| Instruction: | Gain Military skill while the Minister is with you. |
| Text: | Defense Minister Callahan is a Genom puppet. |
Dimensional Sleep Chamber Item
| Instruction: | With this chamber you may visit Dimensional Locations or save 1 character from death by placing on the side of the playing field for 5 cycles. |
| Categories: | Dimensional |
| Text: | It is a common custom for people to leave flowers on the grave of a loved one. |
Galaxy Police Flag Item
| Instruction: | Gives a character the Police skill or adds +1 to an existing skill. |
| Text: | The Galaxy Police are respected throughout the universe |
Mountain Sign Post Item
| Instruction: | With the sign post you may avoid any card that moves your group of characters to any other location. |
Power Gem Item
| Bonus: | Energy = +2 |
| Instruction: | Power Gem raises 1 characters power by +2. Increase Ryoko's power by +3 |
Priss First Live Concert Poster Item
| Text: | One of the rarest Priss & the Replicants collectibles. Having one will get you in to their concert free. |
Refreshing Drink Item
| Instruction: | Discard refreshing drink to heal 1 character back to full health or prevents 1 death. Use this as a flash effect. |
Ryu-Oh's Seed Item
| Instruction: | Ryu-Oh's seed allows you to complete the Funaho and Jurian tree room Locations. |
Sexaroid Datadisk Item
| Instruction: | Stops the attack of a 33-S sexaroid and allows the recovery of stolen vehicles. |
Soft Bath Towel Item
| Instruction: | Allows you to complete any bath house type location. (i.e. Bathhouse, Hotsprings, Spring of Arliman etc...) |
| Instruction: | Personal items from big stars are hard to get and fans will do almost anything for them. |
A.D. Police HQ Location
| Abilities: | Attack = 3 Defense = 16 |
| Requirements: | Police
&
Bureaucracy or Seduction & Computer |
Bugrom Homeland Location
| Abilities: | Attack = 5 Defense = 16 |
| Requirements: | Flying & Str 5+ |
Cest Lavie Location
| Abilities: | Defense = 5 |
| Requirements: | Streetwise or Seduction |
Genaros Station Location
| Abilities: | Attack = 5 Defense = 12 |
| Requirements: | Pilot or Police |
| Categories: | Planetary |
Genom Research Center Location
| Abilities: | Defense = 14 |
| Requirements: | Seduction
&
Computer or Genius & Tech |
Gulf & Bradley Corp. Location
| Abilities: | Defense = 15 |
| Requirements: | Bureaucracy & Police |
Hot Legs Location
| Abilities: | Defense = 8 |
| Requirements: | Music
&
Streetwise or Police & Str 3+ |
Hot Springs House Location
| Requirements: | Female x3 or Peeping |
Masaki Shrine Location
| Requirements: | Priest or Masaki |
Mt. Muldoon Location
| Requirements: | Climbing or Acrobatics or Flying |
Planet Jurai Location
| Abilities: | Defense = 22 |
| Requirements: | Royalty
&
Bureaucracy or Ryoko & Ryo-Oh-Ki |
| Categories: | Planetary |
Ryoko's Prison Cave Location
| Requirements: | Keys or Attack 6+ or Yosho |
Space Pirate Ryoko's Hideout Location
| Abilities: | Attack = 6 Defense = 16 |
| Requirements: | Police x2 or Streetwise x2 or Ryoko |
| Categories: | Planetary |
Survival Shot Location
| Requirements: | Marksman or Streetwise |
| Quote: | Leave it to Sylia to sacrifice Nene to win. - Priss. |
The Crystal Caves Location
| Requirements: | Survival & Streetwise |
The Reversed World Location
| Requirements: | Genius & Computer |
| Categories: | Dimensional |
D.D. J1 Battlemover Major Disaster
| Abilities: | Attack = 6 Defense = 6 Movement = 3 |
| Instruction: | If not defeated in 3 cycles the D.D. J1 Battlemover Detonates and destroys everything at current location. |
Deva the Bugrom Queen Major Disaster
| Instruction: | Place Diva on side of playing field. While in play ALL Bugrom gain +2 attack, +2 defense and +1 move. ALL other disasters gain +1 attack and defense. Diva stays in play for 3 cycles. |
Dobermans Major Disaster
| Abilities: | Attack = 5 Defense = 8 Movement = 3 |
| Instruction: | The Dobermans are an extremely nasty seek and destroy boomer who need to be locked up when not in use. Destroy (discard) 1 vehicle to destroy Dobermans. |
| Quote: | We'll ditch the car into it - Meg |
Em-302 Combat Mech Major Disaster
| Abilities: | Attack = 6 Defense = 7 Movement = 3 |
| Text: | The Em-302 is a dangerous combat mech prototype that is capable of having advanced artificial intelligence units installed. |
Jinnai's Bugrom Strike Squad Major Disaster
| Abilities: | Attack = 3 Defense = 3 Movement = 2 |
| Instruction: | Jinnai's Bugrom Strike Squad gain +1 to attack and defense every move they make. |
Kagato Major Disaster
| Abilities: | Attack = 6 Defense = 8 Movement = 3 Charm = 5 |
| Instruction: | Kagato Destroys 1 Item at his location every move. He will continue until stopped. |
| Text: | He was known as the "Destroyer of Artifacts" |
Mason Major Disaster
| Instruction: | Place Mason on side of play board. All combat Disasters draw 2 combat cards instead of 1. Discard Mason if Largo comes into play. |
| Categories: | Science |
Quincy Major Disaster
| Instruction: | Place Quincy on side of playing board. Quincy gives all boomers +2 to attack and +1 to defense. Quincy stays on side board for 4 complete cycles then leaves play. |
Satellite Strike Major Disaster
| Abilities: | Movement = 4 |
| Instruction: | Particle beam strike from satellite destroys Everything at 1 location unless 4 computer or Cynthia is present or characters can get to satellite. Satellite will move and strike every other turn. |
| Categories: | Planetary |
Space Pirate Attack Major Disaster
| Abilities: | Attack = 6 Defense = 6 Movement = 4 |
| Instruction: | Remove all equipment from 1 character each round of combat except space ships. |
33-S Sexaroid Minor Disaster
| Abilities: | Attack = 3 Defense = 3 Movement = 3 Charm = 7 |
| Instruction: | All male characters with a charm of less than 7 may not attack the 33-S unless attacked. The 33-S steals 1 vehicle or shuttle from party and runs. The 33-S are an outlawed boomer type. |
55-C Bodyguard Boomer Minor Disaster
| Abilities: | Attack = 3 Defense = C+4 Movement = 5 |
| Text: | The 55-C have been built to be effective bodyguards. |
Baby Minor Disaster
| Instruction: | Plays on closest group of characters. Exhausts ALL characters in group. No action or movement for 2 cycles. |
Booby Trap Minor Disaster
| Instruction: | 1 random character of yours is reduced to 0 life unless defense is 5+. If none of your characters are on the board then 1 of your opponents is affected. |
BU-12B Combat Boomer Minor Disaster
| Abilities: | Attack = 5 Defense = 5 Movement = 3 |
| Instruction: | Rampages at full move through locations for 2 cycles, then destroys item at final location. If Bu-12B runs into characters, there 1 1 attack phase and then it keeps moving repeating above process until full move is achieved |
Bugrom Bridge Bashers Minor Disaster
| Abilities: | Movement = 4 |
| Instruction: | Location is shut off from all access unless characters are in a flying vehicle, have flying, jump or a bridge. You need these to enter and leave. location. |
Bugrom Horde Minor Disaster
| Abilities: | Attack = +2 Defense = +3 Movement = 3 |
| Instruction: | Bugrom Horde's attack and defense are equal to the number of characters at location plus the number in the appropriate circle. |
Captured! Minor Disaster
| Instruction: | One character is immobilised for 3 cycles unless computer, genius and survival are present. The character may be rescued if these are present. |
Class C Female Boomer Minor Disaster
| Abilities: | Attack = 4 Defense = 5 Movement = 3 |
| Instruction: | An advanced class C boomer. The class C female boomer will steal 1 possession and head off the board if not defeated in combat. |
Cloud Monster Minor Disaster
| Abilities: | Attack = 4 Defense = 6 Movement = 2 |
| Text: | Ryoko summoned this beast in a fit of anger at the hot springs. She forgot she needed a gem on her right wrist to control it. |
Disguise Revealed Minor Disaster
| Instruction: | Discard ALL Character Disquises. |
Forceful Impact Minor Disaster
| Abilities: | Movement = 5 |
| Instruction: | Characters are blown to the Location directly to the right. If this is off the board place characters on nearest Location on opposite side of board. |
Hungry Cabot Minor Disaster
| Instruction: | A hungry Cabot eats 1 piece of your equipment. The Cabot will eat 1 of opponents equipment if you don't have any. Choose randomly. |
Jurian Gurdians Minor Disaster
| Abilities: | Attack = 4 Defense = 3 Movement = 3 |
| Instruction: | Azaka & Kamadaki were gurdians on Ayeka's ship. If they defeat a character they take any Items and jail character. (place character on side of playing field. No actions until escaoe or Guardians are defeated) |
| Quote: | Here we come! Here we come! |
Lab Explosion Minor Disaster
| Instruction: | Place all cards in play with the science symbol in discard pile. |
Locked Gate Minor Disaster
| Abilities: | Movement = 2 |
| Instruction: | Characters can't pass unless you have: Keys, Phase or a combined Attack 6+ |
Out of Gas Minor Disaster
| Instruction: | All characters and their possessions are sent back to their respective Havens and must stay there for 1 cycle. |
Priss & The Replicants Minor Disaster
| Instruction: | Character(s) are stopped for 1 cycle unless Priss is present or you have the Priss live concert poster with you. |
Red Tape Minor Disaster
| Instruction: | All players must place their hand in their draw pile and reshuffle. Draw the same number of cards that you had in your hand. |
Restricted Area Minor Disaster
| Abilities: | Movement = 3 |
| Instruction: | Characters can't pass unless you have: Investigation. Stays in play for 4 cycles. |
Shuttle Crash Minor Disaster
| Instruction: | Shuttle crash destroys 1 flying vehicle. If drawing player has no flying vehicle then destroy 1 of opponent players flying vehicles. If none discard disaster. |
Soja Guardians Minor Disaster
| Abilities: | Attack = 4 Defense = 4 Movement = 3 |
| Text: | Guardian drones of Kagato's ship the Soja. |
Traffic Ticket Minor Disaster
| Instruction: | Lowers a character or group of characters movement to 1 for 3 turns |
All Out Attack / All Out Attack / Piercing Gaze Combat
| Cost: | Defense = -2 |
| Instruction: | Multiply attack by x2 -2 to defense. |
| Cost: | Defense = -2 |
| Instruction: | Multiply attack by x2 -2 to defense. |
| Instruction: | Multiply charm attack by x2 |
Bash / Bash / Stunning Smile Combat
| Bonus: | Attack = +3 |
| Instruction: | Bash adds +2 to attack |
| Bonus: | Attack = +3 |
| Instruction: | Bash adds +2 to attack |
| Bonus: | Charm = +3 |
| Instruction: | Stunning smile adds +3 to charm |
Dodge / Bewitching Speech Combat
| Bonus: | Defense = +3 |
| Instruction: | Dodge adds +3 to defense |
| Bonus: | Defense = +3 |
| Instruction: | Dodge adds +3 to defense |
| Instruction: | Bewitching speech all opponents have no combat action of any kind this turn unless attacked. |
Evade / Evade / Fast Talker Combat
| Cost: | Attack = -2 |
| Instruction: | Villain takes no damage from 1 attack. -2 to attack. |
| Cost: | Attack = -2 |
| Instruction: | Character takes no damage from 1 attack. -2 to attack. |
| Instruction: | Character immune to 1 charm attack. No other action. |
Harass / Harass / Harass Combat
| Instruction: | Instantly remove ANY character's most effective combat card played this round. |
| Instruction: | Instantly remove 1 combat card played this round. |
| Instruction: | Instantly remove 1 combat card played this round. |
Kick / Kick / Dashing Looks Combat
| Bonus: | Attack = +2 |
| Instruction: | Kick adds +2 to attack |
| Bonus: | Attack = +2 |
| Instruction: | Kick adds +2 to attack |
| Bonus: | Charm = +2 |
| Instruction: | Dashing looks adds +2 to charm |
Paralyse / Paralyse / Captivate Combat
| Instruction: | ALL characters are unable to do anything this combat round. |
| Instruction: | Opponent is unable to do anything this combat round. |
| Instruction: | Opponent is unable to perform any charm combat this round. |
Parry / Parry / Pleasing Looks Combat
| Bonus: | Defense = +1 |
| Instruction: | Parry adds +1 to defense |
| Bonus: | Defense = +1 |
| Instruction: | Parry adds +1 to defense |
| Instruction: | Dashing looks reduces all of opponents stats by -1 for this combat round. |
Pierce / Pierce / Broken Heart Combat
| Instruction: | Reduce a character's defense by 1/2 for this combat round. |
| Instruction: | Reduce an opponent's defense by 1/2 for this combat round. |
| Instruction: | Reduce an opponent's charm by 1/2 for this combat round. |
Punch / Punch / Allure Combat
| Bonus: | Attack = +1 |
| Instruction: | Punch adds +1 to attack |
| Bonus: | Attack = +1 |
| Instruction: | Punch adds +1 to attack |
| Bonus: | Charm = +1 |
| Instruction: | Allure adds +1 to charm |
Shaken Up / Throw / Shocking News Combat
| Instruction: | -2 to ALL characters stats for rest of combat. Can't go below 0 |
| Instruction: | All of opponents stats are 1/2 for rest of combat. Round up. |
| Instruction: | All of opponents stats are 1/2 for rest of combat. Round up. |
Sidestep / Sidestep / Enchanted View Combat
| Bonus: | Defense = +2 |
| Instruction: | Sidestep adds +2 to defense |
| Bonus: | Defense = +2 |
| Instruction: | Sidestep adds +2 to defense |
| Instruction: | Enhanced view 1 opponent is moved 1 location in a direction you choose as long as tehy could legally move to that location. |